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Course Info Minimize

FLCS3AS - Flash CS3: ActionScript 3.0

Categories Graphics Training, Web Design Training, Internet Training, Flash Training, Adobe Training
Duration 3 days (21 hours)
Pre-requisites none
Courseware FLCS3AS-ADOBE (300 pages)
Price $885
Notes

This Adobe Flash CS3: Action Scripts training course shows students how to tap into the power of Adobe Flash CS3 by taking advantage of its scripting language, "ActionScript 3.0", which offers a more robust programming model and better object-oriented programming support than ever before. Topics range from essential ActionScript language fundamentals, through basic Object-Oriented concepts such as Properties, Methods, and Events, to practical application of ActionScript techniques covering a range of capabilities, from scripted motion to the loading of external content such as video and XML.


Day 1: ActionScript Language Basics
ACTIONSCRIPT OVERVIEW
      What Is ActionScript 3.0?
      The Flash Platform
      Procedural Versus Object-Oriented Programming
      The Document Class
      Legacy Code Compatibility
      What's Next?
CORE LANGUAGE FUNDAMENTALS
      Miscellaneous Basics
      Variables and Data Types
      Conditionals
      Loops
      Arrays
      Functions
      Custom Objects
      this
      Absolute versus Relative Addresses
      What's Next?
PROPERTIES, METHODS, AND EVENTS
      Inherited Attributes
      Properties
      Events
      Methods
      Event Propagation
      Frame and Timer Events
      Removing Event Listeners
      What's Next?
THE DISPLAY LIST
      The Sum of Its Parts
      Adding and Removing Children
      Managing Object Names, Positions, and Data Types
      Changing the Display List Hierarchy
      A Dynamic Navigation Bar
      What's Next?
TIMELINE CONTROL
      Playhead Movement
      Frame Labels
      Frame Rate
      A Simple Site or Application Structure
      What's Next?
OBJECT-ORIENTED PROGRAMMING
      Classes
      Inheritance
      Composition
      Encapsulation
      Polymorphism
      Navigation Bar Revisited
      What's Next?
Day 2: Design by ActionScript
MOTION
      Basic Movement
      Geometry and Trigonometry
      Physics
      Programmatic Tweening
      Timeline Animation Recreations
      Particle Systems
      What's Next?
DRAWING WITH VECTORS
      The Graphics Class
      The Geometry Package
      The Motion Package
      9-Slice Scaling
      Applied Examples
      What's Next?
DRAWING WITH PIXELS
      Bitmap Caching
      The BitmapData Class
      Blend Modes
      Bitmap Filters
      Color Effects
      Image Encoding and Saving
      What's Next?
TEXT
      Creating Text Fields
      Setting Text Field Characteristics
      Selecting Text
      Formatting Text
      Formatting with HTML and CSS
      Triggering ActionScript from HTML Links
      Parsing Text Fields
      Loading HTML and CSS
      What's Next?
Day 3: Dynamic Content: Audio, Video, and XML
SOUND
      ActionScript Sound Architecture
      Internal and External Sounds
      Playing, Stopping, and Pausing Sounds
      Buffering Streaming Sounds
      Changing Sound Volume and Pan
      Reading ID3 Metadata from MP3 Sounds
      Visualizing Sound Data
      Working with Microphone Sound
      Waveform Visualization
      What's Next?
VIDEO
      Encoding
      Components
      Full-Screen Video
      Captions
      Coding Your Own Video Playback
      What's Next?
LOADING ASSETS
      Loading Sound and Video
      Loading Text
      Loading Display Objects
      Communicating Across ActionScript Virtual Machines
      Taking a Brief Look at Security
      What's Next?
XML and E4X
      Understanding XML Structure
      Creating an XML Object
      Reading XML
      Writing XML
      Deleting XML Elements
      Loading External XML Documents
      Communicating with XML Servers
      An XML-Based Navigation System
      What's Next?

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